WaggSoft Dev Tasks : http://dev.waggsoft.com/bugs/ WaggSoft Dev Tasks : Squishy Bugs: Recently opened tasks 2013-06-06T05:56:52Z FS#127: Fix UI http://dev.waggsoft.com/bugs/index.php?do=details&task_id=127 2013-06-06T05:56:52Z Mr Super User Upon update to the latest version of libgdx, the previous menus all broke. Now they are displayed as the default libgdx UI so they need to be customized to fit the Squishy Bugs feel. FS#122: Penguins http://dev.waggsoft.com/bugs/index.php?do=details&task_id=122 2013-05-30T20:29:37Z Mr Super User Add penguins FS#121: Disable facebook/twitter buttons after sharing to those http://dev.waggsoft.com/bugs/index.php?do=details&task_id=121 2013-05-12T07:15:16Z Mr Super User When posting to Twitter via the desktop app, clicking the button a second time crashes the game. FS#108: Password box is plaintext http://dev.waggsoft.com/bugs/index.php?do=details&task_id=108 2013-05-12T07:23:39Z Mr Super User Check on the widgets library to see if the password field widget has been updated with password characters rather than plaintext. FS#107: Keyboard covers password box http://dev.waggsoft.com/bugs/index.php?do=details&task_id=107 2013-05-31T22:40:51Z Mr Super User When typing in the password box the device keyboard covers it. Perhaps move the password field upward on the screen when it has focus. FS#106: Split-shot projectiles sometimes disappearing on same tile http://dev.waggsoft.com/bugs/index.php?do=details&task_id=106 2013-05-12T08:04:18Z Mr Super User When a projectile hits a tile, it disappears. However, sometimes a split-shot projectile (1 projectile that has been split into 2) will have both projectiles disappear at the same time. Only the projectile that collided with a tile should disappear. FS#102: Jiggle and Shake http://dev.waggsoft.com/bugs/index.php?do=details&task_id=102 2013-05-30T20:40:31Z Mr Super User * Icons in tiles bounce left-left then right-right and repeat. Perhaps in time with the music. * Tiles fall into place when the level starts. Perhaps they fall a little too far and then bounce back to settle into the correct position. (DONE) * When a tile is crushed it already breaks into big pieces. Perhaps the icons should inflate slightly (scale up) before exploding.
* Tiles fall into place when the level starts. Perhaps they fall a little too far and then bounce back to settle into the correct position. (DONE)

* When a tile is crushed it already breaks into big pieces. Perhaps the icons should inflate slightly (scale up) before exploding.]]>
FS#101: Screen cuts off when resolution is too skinny http://dev.waggsoft.com/bugs/index.php?do=details&task_id=101 2013-05-02T04:11:56Z Mr Super User The left and right side of the screen get cut off when the hardware resolution is skinnier than the game's resolution. 300 wide by 700 high demonstrates the issue.
300 wide by 700 high demonstrates the issue.]]>
FS#100: Flipped split-bouncy-ball velocity http://dev.waggsoft.com/bugs/index.php?do=details&task_id=100 2012-11-17T20:22:53Z Mr Super User Have a split-shot bouncy ball active. Bounce the ball off a wall before it splits. Upon splitting the X velocity is reversed so the split bouncy balls bounce off the wall a second time. The balls should not reverse direction after splitting.
The balls should not reverse direction after splitting.]]>
FS#99: Theme SelectBox font size http://dev.waggsoft.com/bugs/index.php?do=details&task_id=99 2012-10-14T20:53:46Z Mr Super User The font on the options page, aside from the title and the back button, should be uniform. The theme select box font is reverting to 64pt font when selected but should be the same size as the rest of the font on the page. Scaling the font is not working, consider submitting a bug report or requesting help in #libgdx
The theme select box font is reverting to 64pt font when selected but should be the same size as the rest of the font on the page.

Scaling the font is not working, consider submitting a bug report or requesting help in #libgdx]]>