WaggSoft Dev Tasks : http://dev.waggsoft.com/bugs/ WaggSoft Dev Tasks : Runner RPG: Recently opened tasks 2013-05-23T03:26:27Z FS#123: Enemy groups split in two http://dev.waggsoft.com/bugs/index.php?do=details&task_id=123 2013-05-23T03:25:07Z Mr Super User When an enemy is destroyed from the middle of the group, the group splits into two independent groups. The enemy behind the destroyed enemy becomes the leader of the second group. FS#120: Small random levels http://dev.waggsoft.com/bugs/index.php?do=details&task_id=120 2013-05-11T20:47:55Z Mr Super User Levels should be built using small prefabricated chunks. Think Diablo level generation. FS#119: Remove offscreen arrows after some time http://dev.waggsoft.com/bugs/index.php?do=details&task_id=119 2013-05-11T08:30:08Z Mr Super User Remove arrow that points to offscreen items after the item has been onscreen for a short time. FS#118: Arrows pointing to offscreen items http://dev.waggsoft.com/bugs/index.php?do=details&task_id=118 2013-05-11T07:31:30Z Mr Super User If an item is offscreen, draw an arrow at the edge of the screen pointing to the item. FS#117: Randomize Bad Guys http://dev.waggsoft.com/bugs/index.php?do=details&task_id=117 2013-05-10T22:28:25Z Mr Super User When bad guys populate the world, use an "allowance" of monster difficulty that's currently populating the world. Each monster gets assigned a difficulty cost. When it spawns in the world, subtract the cost from the allowance. When it's removed, add it back to the allowance.
Each monster gets assigned a difficulty cost. When it spawns in the world, subtract the cost from the allowance. When it's removed, add it back to the allowance.]]>
FS#116: Permanent drops http://dev.waggsoft.com/bugs/index.php?do=details&task_id=116 2013-05-10T22:25:36Z Mr Super User When items drop from fallen bad guys, keep them in the level permanently. FS#115: Replace dead leader http://dev.waggsoft.com/bugs/index.php?do=details&task_id=115 2013-05-23T03:26:27Z Mr Super User When leader dies, next in line takes the lead. This counts for both the enemy groups and the player group. FS#114: Manage Inventory http://dev.waggsoft.com/bugs/index.php?do=details&task_id=114 2013-05-10T22:21:35Z Mr Super User Pause game. Open inventory. Drag item to particular player to equip / use. FS#113: Re-order party http://dev.waggsoft.com/bugs/index.php?do=details&task_id=113 2013-05-10T22:11:56Z Mr Super User After each level, the player can re-order the party members, even assigning a new player, before entering the next level. FS#112: Each level should have an exit http://dev.waggsoft.com/bugs/index.php?do=details&task_id=112 2013-05-10T22:12:06Z Mr Super User Each level should have an exit that opens once all of the bad guys have been removed from the level. The level is not complete until the exit has been used.