WaggSoft Dev Tasks : http://dev.waggsoft.com/bugs/ WaggSoft Dev Tasks : Runner RPG: Recently edited tasks 2013-05-23T03:26:27Z FS#115: Replace dead leader http://dev.waggsoft.com/bugs/index.php?do=details&task_id=115 2013-05-23T03:26:27Z Mr Super User When leader dies, next in line takes the lead. This counts for both the enemy groups and the player group. FS#123: Enemy groups split in two http://dev.waggsoft.com/bugs/index.php?do=details&task_id=123 2013-05-23T03:25:07Z Mr Super User When an enemy is destroyed from the middle of the group, the group splits into two independent groups. The enemy behind the destroyed enemy becomes the leader of the second group. FS#120: Small random levels http://dev.waggsoft.com/bugs/index.php?do=details&task_id=120 2013-05-11T20:47:55Z Mr Super User Levels should be built using small prefabricated chunks. Think Diablo level generation. FS#119: Remove offscreen arrows after some time http://dev.waggsoft.com/bugs/index.php?do=details&task_id=119 2013-05-11T08:30:08Z Mr Super User Remove arrow that points to offscreen items after the item has been onscreen for a short time. FS#118: Arrows pointing to offscreen items http://dev.waggsoft.com/bugs/index.php?do=details&task_id=118 2013-05-11T07:31:30Z Mr Super User If an item is offscreen, draw an arrow at the edge of the screen pointing to the item. FS#117: Randomize Bad Guys http://dev.waggsoft.com/bugs/index.php?do=details&task_id=117 2013-05-10T22:28:25Z Mr Super User When bad guys populate the world, use an "allowance" of monster difficulty that's currently populating the world. Each monster gets assigned a difficulty cost. When it spawns in the world, subtract the cost from the allowance. When it's removed, add it back to the allowance.
Each monster gets assigned a difficulty cost. When it spawns in the world, subtract the cost from the allowance. When it's removed, add it back to the allowance.]]>
FS#116: Permanent drops http://dev.waggsoft.com/bugs/index.php?do=details&task_id=116 2013-05-10T22:25:36Z Mr Super User When items drop from fallen bad guys, keep them in the level permanently. FS#114: Manage Inventory http://dev.waggsoft.com/bugs/index.php?do=details&task_id=114 2013-05-10T22:21:35Z Mr Super User Pause game. Open inventory. Drag item to particular player to equip / use. FS#110: Player Party Follows Player http://dev.waggsoft.com/bugs/index.php?do=details&task_id=110 2013-05-10T22:12:22Z Mr Super User The player picks up additional party members as they play through the game. The additional characters should follow behind the player and copy every movement the leader makes. FS#111: Key Items http://dev.waggsoft.com/bugs/index.php?do=details&task_id=111 2013-05-10T22:12:14Z Mr Super User The game is level based. Certain levels have secret exits. To open a secret exit, the player must have picked up a key item from an earlier level.