WaggSoft Dev Tasks : Sat, 22 Jun 2013 03:37:58 +0000 WaggSoft Dev Tasks : Squishy Bugs: Recently edited tasks http://dev.waggsoft.com/bugs/ FS#96: "Final Score" high score notification Mr Super User Sun, 16 Sep 2012 23:24:16 +0000
Scratch that... when the game's score is the highest score overall/monthly/weekly/daily online, show that on the play again screen.]]>
http://dev.waggsoft.com/bugs/index.php?do=details&task_id=96 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=96
FS#86: Password synchronization Mr Super User Tue, 24 Jul 2012 06:13:16 +0000
2) and then changes the password via the website

3) then plays a game and submits a score to the website

4) the score is rejected because the passwords no longer match


When the game begins and the main menu is displayed, validate the account. If the passwords no longer match, log out the player and notify them that they must log in again in order to submit their scores.]]>
http://dev.waggsoft.com/bugs/index.php?do=details&task_id=86 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=86
FS#127: Fix UI Mr Super User Thu, 30 May 2013 20:42:06 +0000 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=127 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=127 FS#15: End of level stats Mr Super User Mon, 21 Nov 2011 05:57:54 +0000 * Number of projectiles launched.
* Number of tile groups (of size 1 to n) knocked down.
* Number of tiles caught.
* etc]]>
http://dev.waggsoft.com/bugs/index.php?do=details&task_id=15 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=15
FS#107: Keyboard covers password box Mr Super User Thu, 02 May 2013 20:47:39 +0000 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=107 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=107 FS#102: Jiggle and Shake Mr Super User Tue, 05 Feb 2013 01:34:25 +0000
* Tiles fall into place when the level starts. Perhaps they fall a little too far and then bounce back to settle into the correct position. (DONE)

* When a tile is crushed it already breaks into big pieces. Perhaps the icons should inflate slightly (scale up) before exploding.]]>
http://dev.waggsoft.com/bugs/index.php?do=details&task_id=102 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=102
FS#98: Alter button when pressed Mr Super User Mon, 08 Oct 2012 17:41:26 +0000 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=98 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=98 FS#122: Penguins Mr Super User Mon, 20 May 2013 17:07:18 +0000 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=122 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=122 FS#58: Extra points Mr Super User Thu, 29 Dec 2011 01:23:01 +0000
When the random tile is assigned make a unique sound and animation but don't indicate which tile is the special tile until it's squished. When squished, the special squishy bug pops out.

The special squishy bug should be chosen randomly between two sprites. One of which is chosen 75% of the time (by default, a rainbow) and the other 25% of the time is something special (a penguin!)

If the correct tile is not squished first then the bonus should be removed.]]>
http://dev.waggsoft.com/bugs/index.php?do=details&task_id=58 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=58
FS#83: Power up indication Mr Super User Wed, 11 Apr 2012 06:29:17 +0000
For pickups, display an icon. Fade out the icon based on how long the power has left. Full amount? Display almost completely opaque. 1 second left? Almost faded out completely.

Perhaps display in a horizontal stack, right to left or left to right, to show the order in which the powers were activated. If a power is refreshed before it runs out, keep its position in the stack but reset the timer on it, thus displaying it brighter.]]>
http://dev.waggsoft.com/bugs/index.php?do=details&task_id=83 http://dev.waggsoft.com/bugs/index.php?do=details&task_id=83