Board Rogue

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  • Status Assigned
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Backend / Core
  • Assigned To Mr Super User (kyle)
  • Operating System All
  • Severity Low
  • Priority Normal
  • Reported Version 1.0
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 0
  • Private No
Attached to Project: Board Rogue
Opened by Mr Super User (kyle) - 2013-08-24
Last edited by Mr Super User (kyle) - 2013-08-24

FS#148 - Trap empty rooms

See tasks #146 and #147

A player who has a trap in their inventory can set the trap in an empty room that they occupy. When other players enter the empty room the empty room will be treated as if it were a trap room.

The player to whom the trap belongs is safe if they visit the room again during that player's lifespan. If the trap's owner dies, the trapped room is no longer safe for them to enter and will be treated as a hostile trap room.

When the trap is sprung it is destroyed and no new trap is drawn to replace the expired trap.

This task does not depend on any other tasks.

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