Board Rogue

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  • Status Assigned
  • Percent Complete
  • Task Type Feature Request
  • Category Backend / Core
  • Assigned To Mr Super User (kyle)
  • Operating System All
  • Severity Low
  • Priority Normal
  • Reported Version 1.0
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 0
  • Private No
Attached to Project: Board Rogue
Opened by Mr Super User (kyle) - 2013-09-08

FS#150 - Risk/Reward in coins??

On hero death, should the player keep their hero's coins? All of the coins? A fraction?

This could be used to avoid player frustration with the inevitable multitude of deaths they'll experience in a session.

They will certainly lose their inventory, dropping everything to the floor of the room they died in. But perhaps if they keep coins when they die then they'll be encouraged to sell their items when they have the chance.

As stated in task #149, items held in inventory at the end of the game add 100% of their value to that player's final score. 1 coin == 1 point. But selling items to a merchant during the game only nets them 60% of the item's value. This is to encourage the player to be bold and hold onto their items for a higher score at the end of the game, but at the risk of losing everything when they die.

So will need to experiment with keeping a % of (or all) coins when hero dies.

This task does not depend on any other tasks.