Board Rogue

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  • Status Assigned
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Backend / Core
  • Assigned To Mr Super User (kyle)
  • Operating System All
  • Severity Low
  • Priority Normal
  • Reported Version 1.0
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 0
  • Private No
Attached to Project: Board Rogue
Opened by Mr Super User (kyle) - 2013-09-08
Last edited by Mr Super User (kyle) - 2013-09-08

FS#151 - Order of operations per turn

1) Perform the room's action
--* Monster rooms: Fight or flee.
----* If fleeing, forfeit your dice roll and go back N squares.
----* Victory over monster, collect loot then go to 2)
--* Trap room: Spring trap, avoid it, attempt to disarm it.
----* If "go back n squares" then go back N squares and forfeit dice roll.
----* If "lose a turn / paralysis / stuck" then forfeit dice roll. Still on trap square at beginning of next turn, skip drawing trap card next turn, go to 2). NOTE: Extra lucky if another hero died in this room while you were stuck. You get to pick up their dropped loot.
----* Avoided trap or successfully disarmed it, pick up loot and then go to 2)
--* Treasure room: Pick up treasure

2) Pick up loot left laying around the room (hero death or random item spawn from beginning of game). Then go to 3)

3) Roll dice and move about the board

If at any point the hero dies, drop their loot in the room and respawn them back at the entrance.

This task does not depend on any other tasks.

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